Thursday, October 31, 2013

Thursday, October 17, 2013

Playtest Results

The initial response to my game was that it was too easy and boring. The rules seemed to work fine except for a few confusions regarding cards. For each revision of my game I changed a few rules here and there and added different cards. And to make the task of fighting the dragon more risky, the player can now die for good in the game.

But the major change I am making based on feedback is the addition of ice minions. This will get rid of "Next Day" cards and add more challenges throughout the game. This also adds more of a rivalry between players because when a minion card is drawn, they will be able to choose where to place it based on special spaces (or numbers) on the board.

Hopefully this will make my game more interesting to play.

Monday, October 7, 2013

Board Game Theme and Concept

Theme: "race to defeat the dragon and be the hero!"
The game's theme is medieval knights on a quest to kill a dragon and stop the land from freezing over. This is not "historically accurate medieval" as there is an ice dragon in a tower and there is an equal number of male and female knights the player can choose from.


Examples of theme: Game of Thrones and The Hobbit
The television/book series Game of Thrones is based on medieval western Europe and inspired by castles and knighting tournaments. There are also dragons involved. This theme is the basis for everything socially acceptable (and unacceptable) in the series as well as the overall aesthetic look to the characters and setting.



The book/movie The Hobbit takes place in a fantasy setting where a group of characters go on a journey to take treasure from a dragon. The fantasy theme allows for the monsters, dragons, and other creatures to exist in the land without question.



Color scheme: The land around the dragon's tower is icy so it will be more of a light blue while the land farther away from it is more dark greens and purple. The overall scheme of the board is cool colors, and the player pieces would be warmer colors such as red, orange, and yellow.


Friday, October 4, 2013

Board Game Ideas

A few ideas for board games (mechanics, themes, designs):

Find and collect the treasure before the volcano erupts.


-Random treasure tiles face down on board.
-It would be cool to have the lava on the board be neon orange so a black-light can be integrated in the board.


Steal a dragon egg while battling your opponents.
     -Each player has a set amount of health.
     -Items can be found and used.



Defeat the ice dragon before it creates the next ice age.
    -2 to 4 players race to kill the dragon first.
    -Set amount of "days" until the dragon freezes the land and all players lose.
    -Draw a card each turn (either "next day" card or an item/event) then roll the die to move.
    -If a player lands on the same space as another player, they may duel to lose an item card. If the losing player has no cards, they lose a turn.
    -3D tower that can be lifted from the board to reveal the dragon and more spaces.
    -Must land exactly on an attack spot to attack dragon.
    -Die roll determines if attack was successful.


Still need to test if game is too easy or too difficult. This will determine how many days the players have to defeat the dragon and whether there will be "lose a turn" cards in the deck.