- Switch between third person and first person view
- "basically basketball"- press a button to launch a ball into the air and then shoot it to make it into the goals
- Drop a ball onto a top-down map with moving goals
- A shield the player can turn on and off to deflect projectiles
- Summon copies of the player that just follow the player's movements
- In third person view, slowly break objects by standing close and clicking (punching)
- In third person view, roll/push objects into specific places
- In the rolling ball view, jump/navigate through hoops and obstacles
- Jump and float by continuously pressing jump (kirby)
- Slippery ice obstacles (player has limited movement and can slide in one direction)
Wednesday, September 24, 2014
Game Mechanic/Toy Ideas
Thursday, September 11, 2014
Lab Encounter Level Design
The setting:
This lab was used to formulate the most delicious soda flavor ever conceived (green raspberry). However, a rival soda company has sent in spies in the form of people carrying large guns to either extract the secret info or just destroy it so they cannot produce the green elixir. Luckily, the lab had some extra money after laying off half the staff to afford a small military to fight back with.
This lab was used to formulate the most delicious soda flavor ever conceived (green raspberry). However, a rival soda company has sent in spies in the form of people carrying large guns to either extract the secret info or just destroy it so they cannot produce the green elixir. Luckily, the lab had some extra money after laying off half the staff to afford a small military to fight back with.
In this level there would be lots of tables and desks to hide and take cover behind, along with other lab debris such as smaller crates and metal barrels. There is a separate room for each of the spawn points, two of which are unreachable from the ground floor (hopefully preventing players from camping at the spawn points on those ledges). If there were teams playing against each other, the lab militia would spawn from the two ground floor rooms and the spies would come from the upper levels.
The giant skull and crossbones in the middle represent where I think most people would die. It is a larger, more open area that all the spawn points lead to.
Monday, September 8, 2014
Team Fortress 2 Badlands Level Map
This map shows the team bases and checkpoints:
Approximate locations of health and ammo:
And level boundaries:
Team Fortress 2 Level Analysis
I chose to do the control point Badlands level in Team Fortress 2 for my multiplayer fps analysis.
Level Description:
As this introduction video describes, the objective is to capture all five checkpoints in the level for your chosen team. Each team can take, defend, and recapture lost control points during the game by having a team member stand on a point for a set amount of time. Like the name of the level suggests, it takes place in a desert environment with kind of a cloudy purple sky, maybe around dusk?
The major areas of the level are the team's starting points/bases, the second control points on top of some rocky hills, and the middle check point area by the train tracks. In this level there are many, many different routes a player could take to get to any of the control points. This makes for fun gameplay because the player has to be on the lookout for the other team and has to constantly choose whether to pursue the available checkpoints or defend the ones they already have.
Level Description:
As this introduction video describes, the objective is to capture all five checkpoints in the level for your chosen team. Each team can take, defend, and recapture lost control points during the game by having a team member stand on a point for a set amount of time. Like the name of the level suggests, it takes place in a desert environment with kind of a cloudy purple sky, maybe around dusk?
The major areas of the level are the team's starting points/bases, the second control points on top of some rocky hills, and the middle check point area by the train tracks. In this level there are many, many different routes a player could take to get to any of the control points. This makes for fun gameplay because the player has to be on the lookout for the other team and has to constantly choose whether to pursue the available checkpoints or defend the ones they already have.
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