Thursday, September 26, 2013

Print and Play Deconstruction

A Smash Monster Rampage deconstruction:

Goal: Stop the monster before it destroys the city and have more points than your opponent.
Core Mechanic: Shoot at the monster by rolling dice.
Space: 3D paper buildings on a flat grid board.
Objects, Attributes, States: Buildings stay in place until destroyed, units and monster move/attack with dice, and survivors are placed according to cards drawn.
Operative/Resultant Actions: Roll dice-->move/attack, roll monster die-->monster move/attack, attack-->draw card.
Rules: Starting point for units was not clear so we made a "house rule" to start them on the street at opposite ends of the board. Otherwise, rules were fine.
Skills: Deciding where to move your units to successfully attack the monster and avoid getting hit.
Chance: Most of the game is chance (monster movement/attack, rolling dice for unit attacks, and card draws.

Smash Monster Rampage


   Yesterday I put together and played a "print and play" game called Smash Monster Rampage.
This is a free printable game for two players in which the goal is to stop the monster from destroying the town and be the player with the most "Mission Points" in the end. Each player has control of three helicopters and three tanks. To earn Mission Points, players must attack the monster and fulfill the instructions on Monster Hit Cards. Any remaining units of helicopters, tanks, and rescued survivors also earn you Mission Points at the end of the game.

   I liked how the monster's movements were unpredictable as they were determined by a "Monster Die" roll, and the part where the city gets destroyed (fire is added to buildings, buildings and units are taken away from the board). I also liked how even though the players were working together towards a common goal (stopping the monster before all the buildings are destroyed), you are still competing against each other with the amount of Mission Points.

   My only complaints are the amount of time the game took to set up, and some confusion in the rules. There were almost 40 pages that had to be printed (mostly buildings for the city) and with two people cutting them out, folding, and gluing them together it took AT LEAST an hour. However, now that all the pieces are put together, future play-throughs of this game will not take as long. As for the rules, once they were read it was easy to see how the game would work. But when it came to figuring out where to start our units from, we could not find the answer in the rulebook. So we ended up starting our units from opposite sides of the board on a center road piece when they came into play.

   So overall, if you don't mind taking a lot of time to initially set up the game, it was a fun experience and I would play it again.