A Smash Monster Rampage deconstruction:
Goal: Stop the monster before it destroys the city and have more points than your opponent.
Core Mechanic: Shoot at the monster by rolling dice.
Space: 3D paper buildings on a flat grid board.
Objects, Attributes, States: Buildings stay in place until destroyed, units and monster move/attack with dice, and survivors are placed according to cards drawn.
Operative/Resultant Actions: Roll dice-->move/attack, roll monster die-->monster move/attack, attack-->draw card.
Rules: Starting point for units was not clear so we made a "house rule" to start them on the street at opposite ends of the board. Otherwise, rules were fine.
Skills: Deciding where to move your units to successfully attack the monster and avoid getting hit.
Chance: Most of the game is chance (monster movement/attack, rolling dice for unit attacks, and card draws.
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