Monday, April 21, 2014

Python Scripts for Maya

Some ideas for simple Maya scripts:

  • Take the selected object, duplicate it, and then move it over to the side
  • Take the selected object, duplicate it, and rotate it 180 degrees
  • Use the duplicate special tool on the selected object from one button
  • Add an even number of edge loops to the selected object
  • Move pivot to bottom of object and then move to the origin
  • Move object to origin, delete history, freeze transforms, and export
  • Duplicates selected object a set number of times (2?)
  • Turn wireframe mode on only for selected object
  • Deletes all unused textures/materials in the hypershade window
  • Creates a joint named "420"

Chinese Art & Culture Project

For my final project in Chinese Art & Culture I had to create something original that is inspired by Chinese art. I decided to make a pottery piece based on Neolithic era art and Yangshao culture painted pottery that depicts flowers representing the four seasons on each side.




Sunday, April 13, 2014

Attract Trailer Research




I think this game has a good example of an attract trailer because most (if not all) of it is showing actual gameplay and it highlights different aspects of the game. Even though this trailer does focus a lot on the multiplayer and power up aspect of it, it still shows the player driving from different angles throughout the levels in interesting ways.

Thursday, April 3, 2014

Racing HUD

I looked at HUDs from other racing games and most (if not all) of them show the current lap number, racing time, and some sort of map showing the current location and/or other player's location. Since it looks like we won't have multiplayer for our levels, my HUD will just have the racing time, lap numbers, and speed.

Midnight Club

Wipeout

I was having trouble finding photos of speedometers from the exact car I modeled (1966 Fiat 124), but I found other Fiat models that had radial speedometers. However since we can't do radial, I am thinking that my car speed will be shown vertically. To me it feels better to see your speed literally go up (increase) than go from left to right like it is right now in my level.

1958 Fiat

Vertical speedometers actually exist in real life:



I would prefer it if my speedometer design (and HUD in general) went with my space station theme rather than being true to the car I made. It would also be cool to have bars lighting up for increased speed instead of a moving needle. This is shown in a very simple blueprint I made for now: